void Menu::Main_Menu()	{

	cout << "1.Move Forward\n";
	cout << "2.Go Back\n";
	cout << "3.Inventory\n";
	cout << "4.Skills\n" << endl;

	do	{
		cin >> InitializeObject.choice;
		cout << endl;
		switch(InitializeObject.choice)	{
			case 061:
				MenuObject.continueForward();
				InitializeObject.choice = -1;
				break;
			case 062:
				if (InitializeObject.area != 0)	{
					cout << "You go back\n" << endl;
					InitializeObject.area--;
				}
				else cout << "You can't go back!\n" << endl;
				InitializeObject.choice = -1;
				break;
			case 063:
				AttributesObject.Inventory();
				InitializeObject.choice = -1;
				break;
			case 064:
				AttributesObject.Stats();
				InitializeObject.choice = -1;
				break;
			default:
				cout << "Invalid character\n" << endl;
				InitializeObject.choice = NULL;
		}
	} while (InitializeObject.choice != -1);
}

int Menu::continueForward()	{
	if (InitializeObject.randomNumber(0, 3) != 1)	{
		FightObject.fightProcedure();
		InitializeObject.choice = NULL;
		return 0;
	}

	cout << "You go forward\n" << endl;
	InitializeObject.area++;
	InitializeObject.choice = NULL;
	return 0;
}